Texturas precomputadas para aplicaciones en tiempo real

Hace ya algunos años, publiqué un artículo en colaboración con mis dos mentores (Dr. Luis Matey y Dr. Alex García Alonso), que llevaba el título:

APLICACIONES AVANZADAS DEL USO DE TEXTURAS
PRECOMPUTADAS EN ENTORNOS DE SIMULACIÓN EN TIEMPO
REAL
En la revista de ingeniería industrial de la Universidad de Bío Bío, en Chile.
En ese artículo se describía una propuesta diferente para generar lo que hoy se conoce como "Atlas de Coordenadas" de forma automática, para la aplicación de lightmaps y otras técnicas a mallas geométricas genéricas.
Os dejo aqui el link por si a alguien le apetece echarle un vistazo.
Saludos.

XBox360 Controller for Windows - PC

Last week, I bought an additional XBox360 controller. In this case, I bought the wired version, because I wanted to use it with my PC without the need for an additional wireless adapter.





I must say it works flawlessly on the PC. You just need a special driver found here.

You can use it with XNA as well, though now, with the XNA GameStudio 2.0, you can read many other controller types, not only the XBox gamepad.

Cheers!

XNA Image Reflector. Easily create web2.0-like reflected images

XNA is for games, but not just for games! ;)


I finally posted the XNAImageReflector article to TheCodeProject. It includes full source code, screenshots, instructions and programming details.


About XNAImageReflector:


It´s an application that integrates XNA rendering and maths with Windows Forms. and that lets you create images like this one in 5 seconds:







Hope you like it!

TheCodeProject article: XNA Billiards Visual Demo

Today, I have uploaded another article to TheCodeProject. You can find it here.


I paste here the introduction:

This article is an example of 3D rendering and content processing with XNA, and a good start for those you want to start learning XNA. Although it´s not a full working Billiards game (that will be another article), it can be a good starting point for one too.
It´s not intended to show the best way of doing anything, it´s just a quick example I´ve made in four or five ours. Any improvement is really welcome!
It covers the following topics:
  • Content processor development
  • Content exporting from 3DSMax, including Max shaders, ready to use with XNA
  • Content loading
  • 3D rendering, with and without Max Shaders
  • Basic camera development
  • Basic Sprite management
  • Basic custom user interface development
  • Mouse reading
  • Scene and 3d models management
  • Settings serialization with XML
  • Additional model properties implementation
Hope you like it.