Tuesday, 18 December 2007

Crysis 3000 barrel explosion physics demo

Take the Separating Axis Theorem. Build a collision detection system based on it, with several primitives, like barrels, boxes, and all the stuff. Stick there a rigid body response module and a really really stable numerical integration algorithm.

Is it fun enough to try that monster with just a couple of barrels? I guess it´s not...


A more detailed explanation:


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