Evolution of visuals in racing games 1992-2014

22 years. That's the time it takes to move from barely recognizable locations to blazing reality.

I still remember when I first saw Geoff Crammond - MicroProse's Formula One Grand Prix. It was mindblowing!! 3D graphics, amazing gameplay... Best racing experience I had so far...

One of my best friends had a 386 PC that met the ultra-high-end requirements the game needed (DOS, 1 MB of Ram and VGA Graphics Card). Every time I had the chance to drop by his house, first thing we did was to play this game.


But things have changed quite a lot in this time. Comparing the Monaco environment from that game with the one from CodeMasters F1 2013 makes a hell of a difference...

[Best viewed in FullHD 1080p]

And things still keep moving forward. This year, we will have a new F1 2014 game, and some others that keep pushing the limits of visual realism in videogames: [All videos best viewed in FullHD 1080p]

Diveclub:


Project Cars Trailer:


Project Cars vs Real Life:


Awesome !!!