Properly scaling Point Sprites in DirectX

When rendering point sprites with DirectX, many people deals with the issue of point sprite scaling. There are many options regarding this, but in the 99% of the cases, people just wants one of the following two things: 1.- Point Sprites with a constant screen-space size This sprites are rendered...

Ultimas apariciones en prensa de Simax

Simax ha aparecido últimamente en prensa y radio, a raíz del galardón en los premios Bancaja, e interesándose especialmente por nuestros productos para formación en conducción ecológica. Ahí van los links: La razón: http://www.larazon.es/noticia/conduccion-ecologica-virtual Punto Radio (con audio...

Dell XPS 630i, the BT Mini-Receiver, download managers, and other crap…

If you are one of the owners of a Dell computer, you´ll probably be happy with it, like me. However, nothing´s perfect, and of course dell is not either. One of the things I hate most on Earth is that too-usual way of managing download from websites. Every company has it’s own download manager, and in a few months you end up with a dozen of them installed on your computer or on your browser: Adobe...

Ramblings about your own, fast C# Maths library

Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA? That would give you some advantages when developing a game or something similar. Keep reading… It is late at night. Very late. In fact it is so late, that I should say it’s almost early in the morning… but I´m immersed in a task I have delayed for too much time: extend my own Math library, directly...

2D Circle Packing algorithm ported to C#

Yesterday, a friend asked me if I knew of any C# implementation of a Circle Packing algorithm. In fact, I didn’t, but searching a bit I found this algorithm, and this Java Applet implementation.  Packing of different circles into a 2D space, trying to minimize the unused space, is a typical geometrical...