World Enduro Rally

I'm happy to share the result of the work I've been doing in the last months: yesterday, World Enduro Rally came to light. The game is available for XBoxOne, Steam, Android and Windows. You can get all the details at its Facebook page, or download directly here: Hope you like ...

Como mejorar tu protección contra ciberataques como WannaCry, en 3 sencillos pasos

Nota: Consejos genéricos para Windows 8 y 10. Podría no aplicar a versiones anteriores de Windows. Esto es solo un consejo que ayuda a mejorar la seguridad, y no garantiza ningún tipo de invulnerabilidad a éste u otro tipo de ataques. El autor de este blog no es experto en seguridad y no ofrece ninguna...

Manually copying Unity's APK and OBB files to an Android device for testing

When developing an Android game that is meant to be published through the PlayStore, there's a limitation regarding the maximum file size of the APK. It currently can't exceed 100 MB. The thing is that games usually go beyond that limit. To deal with that, Google offers the so called APK Expansion...

Happy 10th Birthday, GraphicDNA !

Last week this blog turned 10!! Can't believe how fast time goes by. During this period, I founded my company, I had the honor to be awarded as DirectX MVP (4 years in a row), I became part of Microsoft / RARE team, and then I spent some of the best years I had in the industry, working as Associate...

Custom MainLoop in C# / UWP applications with DirectX (SharpDX) with unlocked frame rates (beyond 60 Hz)

When you want to write a game or a 3D application in C# using SharpDX, and you want it to be UWP, there is little information about how to correctly handle the basics of the main loop. All examples I found were based on the interop between XAML and DirectX, but if you go that path, you´ll need to rely on the CompositingTarget.Rendering event to handle your updates and renders, which lets all the...

[UWP] Unable to activate Windows Store app - The app didn't start

Today, I've been struggling with a Visual Studio 2015 deploy error for a while. When trying to debug a C# - UWP application, I kept receiving the following error upon application activation: Places like this have information about other people finding the same error. Some of them even re-installed...